
function AddAuraBonusArmor( keys )
	local target = keys.target
	if target.__aura_bonus_armor == nil then
		target.__aura_bonus_armor = {}
	end

	local t = target.__aura_bonus_armor
	t[keys.ability] = keys.Armor or 0
end

function RemoveAuraBonusArmor( keys )
	local target = keys.target
	if target.__aura_bonus_armor == nil then
		target.__aura_bonus_armor = {}
	end

	local t = target.__aura_bonus_armor
	t[keys.ability] = nil
end